Comparing Objective and Subjective Measures of Usability in a Human-Robot Dialogue System
12282Authors
nan
Abstract
We present a human-robot dialogue sys- tem that enables a robot to work together with a human user to build wooden con- struction toys. We then describe a study in which na¨ıve subjects interacted with this system under a range of conditions and then completed a user-satisfaction ques- tionnaire. The results of this study pro- vide a wide range of subjective and ob- jective measures of the quality of the in- teractions. To assess which aspects of the interaction had the greatest impact on the users’ opinions of the system, we used a method based on the PARADISE evalua- tion framework (Walker et al., 1997) to de- rive a performance function from our data. The major contributors to user satisfac- tion were the number of repetition requests (which had a negative effect on satisfac- tion), the dialogue length, and the users’ recall of the system instructions (both of which contributed positively). 1
Keywords
Full Content
Proceedings of the 47th Annual Meeting of the ACL and the 4th IJCNLP of the AFNLP, pages 879–887, Suntec, Singapore, 2-7 August 2009. c⃝2009 ACL and AFNLP Comparing Objective and Subjective Measures of Usability in a Human-Robot Dialogue System Mary Ellen Foster and Manuel Giuliani and Alois Knoll Informatik VI: Robotics and Embedded Systems Technische Universit¨at M¨unchen Boltzmannstraße 3, 85748 Garching bei M¨unchen, Germany {foster,giuliani,knoll}@in.tum.de Abstract We present a human-robot dialogue sys- tem that enables a robot to work together with a human user to build wooden con- struction toys. We then describe a study in which na¨ıve subjects interacted with this system under a range of conditions and then completed a user-satisfaction ques- tionnaire. The results of this study pro- vide a wide range of subjective and ob- jective measures of the quality of the in- teractions. To assess which aspects of the interaction had the greatest impact on the users’ opinions of the system, we used a method based on the PARADISE evalua- tion framework (Walker et al., 1997) to de- rive a performance function from our data. The major contributors to user satisfac- tion were the number of repetition requests (which had a negative effect on satisfac- tion), the dialogue length, and the users’ recall of the system instructions (both of which contributed positively). 1 Introduction Evaluating the usability of a spoken language dia- logue system generally requires a large-scale user study, which can be a time-consuming process both for the experimenters and for the experimen- tal subjects. In fact, it can be difficult even to define what the criteria are for evaluating such a system (cf. Novick, 1997). In recent years, tech- niques have been introduced that are designed to predict user satisfaction based on more easily mea- sured properties of an interaction such as dialogue length and speech-recognition error rate. The de- sign of such performance methods for evaluating dialogue systems is still an area of open research. The PARADISE framework (PARAdigm for DIalogue System Evaluation; Walker et al. (1997)) describes a method for using data to derive a per- formance function that predicts user-satisfaction scores from the results on other, more easily com- puted measures. PARADISE uses stepwise mul- tiple linear regression to model user satisfaction based on measures representing the performance dimensions of task success, dialogue quality, and dialogue efficiency, and has been applied to a wide range of systems (e.g., Walker et al., 2000; Litman and Pan, 2002; M¨oller et al., 2008). If the result- ing performance function can be shown to predict user satisfaction as a function of other, more eas- ily measured system properties, it will be widely applicable: in addition to making it possible to evaluate systems based on automatically available data from log files without the need for extensive experiments with users, for example, such a per- formance function can be used in an online, incre- mental manner to adapt system behaviour to avoid entering a state that is likely to reduce user satis- faction, or can be …
Content truncated to 500 words
Labeled Text
We present a human-robot dialogue system that enables a robot to work together with a human user to build wooden construction toys. We then describe a study in which na¨ıve subjects interacted with this system under a range of conditions and then completed a user-satisfaction questionnaire. The results of this study provide a wide range of subjective and objective measures of the quality of the interactions. To assess which aspects of the interaction had the greatest impact on the users’ opinions of the system, we used a method based on the PARADISE evaluation framework (Walker et al., 1997) to derive a performance function from our data. The major contributors to user satisfaction were the number of repetition requests (which had a negative effect on satisfaction), the dialogue length, and the users’ recall of the system instructions (both of which contributed positively). 1
Publication Details
- Paper ID:
- 12282
- Year:
- 2009
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan