Perspectives of DBMT for monolingual authors on the basis of LIDIA-1, an implemented mock-up
2505Authors
nan
Abstract
DBMT is researched lm,'e in the context of future systems for the general public, where :t monolingual author wants to translate into several languages. We have produced a complete mock-up, IADIA-1, which demonslrales how ;| French IlyperCard TM stack could lie translated into German, Russian and English. We present Ihe contputational, linguistic and crgononlic aspects of tile mock-tip, and discuss them in the perspective of buikling an operalional prototype in the future. Keywords Interactive MT, DBMT for monolit/gtlal alllhor, Interactive disambiguation, lhoduetion of disamhigualion dialogues, I)isaibuted ,'uehiteeture, Whitebo'ud appro:teh
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Perspectives of DBMT for monolingual authors on the basis of LIDIA-1, an implemented mock-up Herv6 BLANCHON GETA, Institut IMAG (UJF & CNRS) BP 53, 38041 Grenoble Cedex 9, France e-mail : Herve.Blanchon @ imag.fr Abstract DBMT is researched lm,'e in the context of future systems for the general public, where :t monolingual author wants to translate into several languages. We have produced a complete mock-up, IADIA-1, which demonslrales how ;| French IlyperCard TM stack could lie translated into German, Russian and English. We present Ihe contputational, linguistic and crgononlic aspects of tile mock-tip, and discuss them in the perspective of buikling an operalional prototype in the future. Keywords Interactive MT, DBMT for monolit/gtlal alllhor, Interactive disambiguation, lhoduetion of disamhigualion dialogues, I)isaibuted ,'uehiteeture, Whitebo'ud appro:teh Introduction Our LIDIA project aims at studying the concept of 'Personal Machine Translalion', or more precisely, I)BMT for monolingual authors [Boitet & Blanchon 19931, in a multilinguql setting. We have now completed the first imlflemcutalion of it mock-up, I,I1)IA-1. Working on a inock-t]p first, and not oq a prototype, has made it possible to tackle all aspecls of such future systems, comlmtational, linguistic and ergonomic. Even if we could not solve all problems, we fell they m'e put in perspective. Almost all other attempts in the direction of 1)BMT have consklered only some aspects of the paradigm, leading to tmbalanced and somethnes inadequate architectures. Ileforc a demonstration which shows the principles of the Iralislalioli process, we present au overview of the COlt{ex[ of the iltock-tlp. Then, we give some more details about the mock-up ilsell, Ihe implemcnt:ttion techniques used and the principles of Ihe interactive dis:tmbigualion process. Finally, we discuss some important poitlls (interface, implementation techniques and tools, and disambiguation process) of tile mock-up in the perspective of building an operational prototype in the filture. 1. Framework 1.1. The DBMT Interactive MT was first proposed in the sixties by M. Kay lot the MINI) system [Kay 19731, iuld several projects expe,'imenled with variations of this design, notably the rl'S project [Melby 1981] at Pmvo (75 - gl), the Alvey N- tran project IWood 1989] at Manchester (85 - 87), the DLT project [Sadler 1989] at Utrecht (82 - 88), Ihe I.MT prqicct [P, imon, et al. 1991] from 1989 at seve,al IBM research centers, and the JETS project [Tsutsumi, et al. 1993] font 1989 at IBM Tokyo l~abs. Ill KBMT-89 [Goodmau & Nirenburg 1991] :It CMU- CCI,, queslions were also asked by the "augmentor" if ambiguities could not bc solved by the ontology. Among those projects where an interactive disambigtmtion component was [nlegraled, we were inspired by: - Ihe interface proposed in KBMT-g9, -- Ihe pattern-lmsed disambiguation process used for several ,~urflfiguities in t.MT, - the distriblfled "trchiteclure of JF.TS. 1.2. The LIDIA-I mock-up We have chosen a well-define(l silualion as regard to Ihe profile of Ihe task Imd the profile of the user. We have integrated the use of an interactive disambiguation process at the very beginning of the design. This means Ihat the whole …
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DBMT is researched lm,'e in the context of future systems for the general public, where :t monolingual author wants to translate into several languages. We have produced a complete mock-up, IADIA-1, which demonslrales how ;| French IlyperCard TM stack could lie translated into German, Russian and English. We present Ihe contputational, linguistic and crgononlic aspects of tile mock-tip, and discuss them in the perspective of buikling an operalional prototype in the future. Keywords Interactive MT, DBMT for monolit/gtlal alllhor, Interactive disambiguation, lhoduetion of disamhigualion dialogues, I)isaibuted ,'uehiteeture, Whitebo'ud appro:teh
Publication Details
- Paper ID:
- 2505
- Year:
- 1994
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan