Generating Simulations of Motion Events from Verbal Descriptions
26166Authors
nan
Abstract
In this paper, we describe a computational model for motion events in natural lan- guage that maps from linguistic expres- sions, through a dynamic event interpreta- tion, into three-dimensional temporal sim- ulations in a model. Starting with the model from (Pustejovsky and Moszkow- icz, 2011), we analyze motion events us- ing temporally-traced Labelled Transition Systems. We model the distinction be- tween path- and manner-motion in an op- erational semantics, and further distin- guish different types of manner-of-motion verbs in terms of the mereo-topological re- lations that hold throughout the process of movement. From these representations, we generate minimal models, which are realized as three-dimensional simulations in software developed with the game en- gine, Unity. The generated simulations act as a conceptual “debugger” for the se- mantics of different motion verbs: that is, by testing for consistency and infor- mativeness in the model, simulations ex- pose the presuppositions associated with linguistic expressions and their composi- tions. Because the model generation com- ponent is still incomplete, this paper fo- cuses on an implementation which maps directly from linguistic interpretations into the Unity code snippets that create the sim- ulations. 1
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Proceedings of the Third Joint Conference on Lexical and Computational Semantics (*SEM 2014), pages 99–109, Dublin, Ireland, August 23-24 2014. Generating Simulations of Motion Events from Verbal Descriptions James Pustejovsky Computer Science Dept. Brandeis University Waltham, MA USA jamesp@cs.brandeis.edu Nikhil Krishnaswamy Computer Science Dept. Brandeis University Waltham, MA USA nkrishna@brandeis.edu Abstract In this paper, we describe a computational model for motion events in natural lan- guage that maps from linguistic expres- sions, through a dynamic event interpreta- tion, into three-dimensional temporal sim- ulations in a model. Starting with the model from (Pustejovsky and Moszkow- icz, 2011), we analyze motion events us- ing temporally-traced Labelled Transition Systems. We model the distinction be- tween path- and manner-motion in an op- erational semantics, and further distin- guish different types of manner-of-motion verbs in terms of the mereo-topological re- lations that hold throughout the process of movement. From these representations, we generate minimal models, which are realized as three-dimensional simulations in software developed with the game en- gine, Unity. The generated simulations act as a conceptual “debugger” for the se- mantics of different motion verbs: that is, by testing for consistency and infor- mativeness in the model, simulations ex- pose the presuppositions associated with linguistic expressions and their composi- tions. Because the model generation com- ponent is still incomplete, this paper fo- cuses on an implementation which maps directly from linguistic interpretations into the Unity code snippets that create the sim- ulations. 1 Introduction Semantic interpretation requires access to both knowledge about words and how they compose. As the linguistic phenomena associated with lexi- cal semantics have become better understood, sev- eral assumptions have emerged across most mod- els of word meaning. These include the following: (1) a. Lexical meaning involves some sort of “componential analysis”, either through predicative primitives or a system of types. b. The selectional properties of predicators can be explained in terms of these com- ponents; c. An understanding of event semantics and the different role of event participants seems crucial for modeling linguistic ut- terances. As a starting point in lexical semantic analysis, a standard methodology in both theoretical and computational linguistics is to identify features in a corpus that differentiate the data in meaningful ways; meaningful in terms of prior theoretical as- sumptions or in terms of observably differentiated behaviors. Combining these strategies we might, for instance, take a theoretical constraint that we hope to justify through behavioral distinctions in the data. An example of this is the theoretical claim that motion verbs can be meaningfully di- vided into two classes: manner- and path-oriented predicates (Talmy, 1985; Jackendoff, 1983; Talmy, 2000). These constructions can be viewed as en- coding two aspects of meaning: how the move- ment is happening and where it is happening. The former strategy is illustrated in (2a) and the latter in (2b) (where m indicates a manner verb, and p indicates a path verb). (2) a. The ball rolledm. b. The ball crossedp the room. With both of the verb types, adjunction can make …
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In this paper, we describe a computational model for motion events in natural language that maps from linguistic expressions, through a dynamic event interpretation, into three-dimensional temporal simulations in a model. Starting with the model from (Pustejovsky and Moszkowicz, 2011), we analyze motion events using temporally-traced Labelled Transition Systems. We model the distinction between path- and manner-motion in an operational semantics, and further distinguish different types of manner-of-motion verbs in terms of the mereo-topological relations that hold throughout the process of movement. From these representations, we generate minimal models, which are realized as three-dimensional simulations in software developed with the game engine, Unity. The generated simulations act as a conceptual “debugger” for the semantics of different motion verbs: that is, by testing for consistency and informativeness in the model, simulations expose the presuppositions associated with linguistic expressions and their compositions. Because the model generation component is still incomplete, this paper focuses on an implementation which maps directly from linguistic interpretations into the Unity code snippets that create the simulations. 1
Publication Details
- Paper ID:
- 26166
- Year:
- 2014
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan