Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy
30916Authors
nan
Abstract
AbstractGenerating goal-oriented questions in Visual Dialogue tasks is a challenging and longstanding problem. State-Of-The-Art systems are shown to generate questions that, although grammatically correct, often lack an effective strategy and sound unnatural to humans. Inspired by the cognitive literature on information search and cross-situational word learning, we design Confirm-it, a model based on a beam search re-ranking algorithm that guides an effective goal-oriented strategy by asking questions that confirm the model’s conjecture about the referent. We take the GuessWhat?! game as a case-study. We show that dialogues generated by Confirm-it are more natural and effective than beam search decoding without re-ranking.
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Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing, pages 9330–9338 November 7–11, 2021. c⃝2021 Association for Computational Linguistics 9330 Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy Alberto Testoni DISI - University of Trento Trento - Italy alberto.testoni@unitn.it Raffaella Bernardi CIMeC and DISI - University of Trento Rovereto (TN) - Italy raffaella.bernardi@unitn.it Abstract Generating goal-oriented questions in Visual Dialogue tasks is a challenging and long- standing problem. State-Of-The-Art systems are shown to generate questions that, although grammatically correct, often lack an effective strategy and sound unnatural to humans. In- spired by the cognitive literature on informa- tion search and cross-situational word learn- ing, we design Confirm-it, a model based on a beam search re-ranking algorithm that guides an effective goal-oriented strategy by asking questions that confirm the model’s conjecture about the referent. We take the GuessWhat?! game as a case-study. We show that dialogues generated by Confirm-it are more natural and effective than beam search decoding without re-ranking. 1 Introduction Quite important progress has been made on multimodal conversational systems thanks to the introduction of the Encoder-Decoder frame- work (Sutskever et al., 2014). The success of these systems can be measured by evaluating them on task-oriented referential games. Despite the high task-success achieved and the apparent linguistic well-formedness of the single questions, the quality of the generated dialogues, according to surface- level features, have been shown to be poor; this holds for systems based on both greedy and beam search (e.g. Shekhar et al. (2019); Zarrieß and Schlangen (2018); Murahari et al. (2019)). Testoni and Bernardi (2021a) found that when taking these surface-level features as a proxy of linguistic qual- ity, the latter does not correlate with task success, and the authors point to the importance of study- ing deeper features of dialogue structures. We aim to develop a multimodal model able to generate dialogues that resemble human dialogue strategies. Cognitive studies show that humans do not al- ways act as “rational” agents. When referring to ob- A B C D 0 .50 .75 .25 A B C D Turn 1: is it living? Yes 1 a) is it in the middle? b) is it a dog? c) is it a person? Turn 2a: is it living? Yes is it a dog? Yes A B C D Turn 2b: is it living? Yes is it a dog? No A B C D Figure 1: At turn 2, among the questions proposed by the beam search, Confirm-it chooses b since it is the most suitable one to confirm the current conjecture. jects, they tend to be overspecific and prefer prop- erties irrespectively of their utility for identifying the referent (Gatt et al., 2013); when searching for information or when learning a language, they tend to follow confirmation-driven strategies. Modelling such behaviour in language learning, Medina et al. (2011) and Trueswell et al. (2013) propose a proce- dure in which a single hypothesized word-referent pair is maintained across learning instances, and it is abandoned only if …
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Labeled Text
AbstractGenerating goal-oriented questions in Visual Dialogue tasks is a challenging and longstanding problem. State-Of-The-Art systems are shown to generate questions that, although grammatically correct, often lack an effective strategy and sound unnatural to humans. Inspired by the cognitive literature on information search and cross-situational word learning, we design Confirm-it, a model based on a beam search re-ranking algorithm that guides an effective goal-oriented strategy by asking questions that confirm the model’s conjecture about the referent. We take the GuessWhat?! game as a case-study. We show that dialogues generated by Confirm-it are more natural and effective than beam search decoding without re-ranking.
Publication Details
- Paper ID:
- 30916
- Year:
- 2021
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan