Reasoning about Pragmatics with Neural Listeners and Speakers

33601

Authors

nan

Abstract

We present a model for contrastively describ- ing scenes, in which context-specific behav- ior results from a combination of inference- driven pragmatics and learned semantics. Like previous learned approaches to language gen- eration, our model uses a simple feature- driven architecture (here a pair of neural “lis- tener” and “speaker” models) to ground lan- guage in the world. Like inference-driven ap- proaches to pragmatics, our model actively reasons about listener behavior when select- ing utterances. For training, our approach re- quires only ordinary captions, annotated with- out demonstration of the pragmatic behavior the model ultimately exhibits. In human eval- uations on a referring expression game, our approach succeeds 81% of the time, compared to 69% using existing techniques. 1

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nan

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Proceedings of the 2016 Conference on Empirical Methods in Natural Language Processing, pages 1173–1182, Austin, Texas, November 1-5, 2016. c⃝2016 Association for Computational Linguistics Reasoning about Pragmatics with Neural Listeners and Speakers Jacob Andreas and Dan Klein Computer Science Division University of California, Berkeley {jda,klein}@cs.berkeley.edu Abstract We present a model for contrastively describ- ing scenes, in which context-specific behav- ior results from a combination of inference- driven pragmatics and learned semantics. Like previous learned approaches to language gen- eration, our model uses a simple feature- driven architecture (here a pair of neural “lis- tener” and “speaker” models) to ground lan- guage in the world. Like inference-driven ap- proaches to pragmatics, our model actively reasons about listener behavior when select- ing utterances. For training, our approach re- quires only ordinary captions, annotated with- out demonstration of the pragmatic behavior the model ultimately exhibits. In human eval- uations on a referring expression game, our approach succeeds 81% of the time, compared to 69% using existing techniques. 1 Introduction We present a model for describing scenes and ob- jects by reasoning about context and listener behav- ior. By incorporating standard neural modules for image retrieval and language modeling into a prob- abilistic framework for pragmatics, our model gen- erates rich, contextually appropriate descriptions of structured world representations. This paper focuses on a reference game RG played between a listener L and a speaker S. 1. Reference candidates r1 and r2 are re- vealed to both players. 2. S is secretly assigned a random target t ∈ {1, 2}. 3. S produces a description d = S(t, r1, r2), which is shown to L. 4. L chooses c = L(d, r1, r2). 5. Both players win if c = t. (RG) (a) target (b) distractor the owl is sitting in the tree (c) description Figure 1: Sample output from our model. When presented with a target image (a) in contrast with a distractor image (b), the model generates a description (c). This description mentions a tree, the distinguishing object present in (a) but not in (b), and situates it with respect to other objects and events in the scene. Figure 1 shows an example drawn from a standard captioning dataset (Zitnick et al., 2014). In order for the players to win, S’s description d must be pragmatic: it must be informative, fluent, concise, and must ultimately encode an understand- ing of L’s behavior. In Figure 1, for example, the owl is wearing a hat and the owl is sitting in the tree are both accurate descriptions of the target image, but only the second allows a human listener to suc- ceed with high probability. RG is the focus of many papers in the computational pragmatics literature: it provides a concrete generation task while eliciting a broad range of pragmatic behaviors, including con- versational implicature (Benotti and Traum, 2009) and context dependence (Smith et al., 2013). Exist- ing computational models of pragmatics can be di- vided into two broad lines of work, which we term …

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Labeled Text

We present a model for contrastively describing scenes, in which context-specific behavior results from a combination of inferencedriven pragmatics and learned semantics. Like previous learned approaches to language generation, our model uses a simple featuredriven architecture (here a pair of neural “listener” and “speaker” models) to ground language in the world. Like inference-driven approaches to pragmatics, our model actively reasons about listener behavior when selecting utterances. For training, our approach requires only ordinary captions, annotated without demonstration of the pragmatic behavior the model ultimately exhibits. In human evaluations on a referring expression game, our approach succeeds 81% of the time, compared to 69% using existing techniques. 1

Publication Details

Paper ID:
33601
Year:
2016
Publication:
TIPSTER
Publication Type:
conf
DOI:
nan