Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games
4262Authors
nan
Abstract
AbstractIn visual guessing games, a Guesser has to identify a target object in a scene by asking questions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and expressive enough to ask questions and guess correctly. However, as shown by Suglia et al. (2020), existing models fail to learn truly multi-modal representations, relying instead on gold category labels for objects in the scene both at training and inference time. This provides an unnatural performance advantage when categories at inference time match those at training time, and it causes models to fail in more realistic “zero-shot” scenarios where out-of-domain object categories are involved. To overcome this issue, we introduce a novel “imagination” module based on Regularized Auto-Encoders, that learns context-aware and category-aware latent embeddings without relying on category labels at inference time. Our imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! zero-shot scenario (Suglia et al., 2020), and it improves the Oracle and Guesser accuracy by 2.08% and 12.86% in the GuessWhat?! benchmark, when no gold categories are available at inference time. The imagination module also boosts reasoning about object properties and attributes.
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Proceedings of the 28th International Conference on Computational Linguistics, pages 1090–1102 Barcelona, Spain (Online), December 8-13, 2020 1090 Imagining Grounded Conceptual Representations from Perceptual Information in Situated Guessing Games Alessandro Suglia1, Antonio Vergari2, Ioannis Konstas1, Yonatan Bisk3, Emanuele Bastianelli1, Andrea Vanzo1, and Oliver Lemon1 1Heriot-Watt University, Edinburgh, UK 2University of California, Los Angeles, USA 3Carnegie Mellon University, Pittsburgh, USA 1{as247,i.konstas,a.vanzo,e.bastianelli,o.lemon}@hw.ac.uk 2aver@cs.ucla.edu, 3ybisk@cs.cmu.edu Abstract In visual guessing games, a Guesser has to identify a target object in a scene by asking ques- tions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and expressive enough to ask questions and guess cor- rectly. However, as shown by Suglia et al. (2020), existing models fail to learn truly multi-modal representations, relying instead on gold category labels for objects in the scene both at train- ing and inference time. This provides an unnatural performance advantage when categories at inference time match those at training time, and it causes models to fail in more realistic “zero- shot” scenarios where out-of-domain object categories are involved. To overcome this issue, we introduce a novel “imagination” module based on Regularized Auto-Encoders, that learns context-aware and category-aware latent embeddings without relying on category labels at infer- ence time. Our imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! zero-shot scenario (Suglia et al., 2020), and it improves the Oracle and Guesser accuracy by 2.08% and 12.86% in the GuessWhat?! benchmark, when no gold categories are available at inference time. The imagination module also boosts reasoning about object properties and attributes. 1 Introduction Humans do not learn conceptual representations from language alone, but from a wide range of situa- tional information (Beinborn et al., 2018; Bisk et al., 2020) as highlighted also by property-listing exper- iments (McRae et al., 2005). When humans experience the concept of “boat”, they simulate a new rep- resentation by reactivating and aggregating multi-modal representations that reside in their memory and are associated with the concept of “boat” (e.g., what a boat looks like, the action of sailing, etc) (Barsa- lou, 2008). This simulation process is called perceptual simulation. Therefore, it is no wonder that recent trends in learning conceptual representations adopt multi-modal and holistic approaches (Bruni et al., 2014) wherein abstract distributional lexical representations (Landauer and Dumais, 1997; Laurence and Margolis, 1999) learned from text corpora are augmented or refined with perceptual information for concrete and context-aware representations built from visual (Kiela et al., 2018; Lazaridou et al., 2015), olfactory (Kiela et al., 2015), or auditory (Kiela and Clark, 2015) modalities. Language games between AI agents, inspired by Wittgenstein’s Language Games among hu- mans (Wittgenstein et al., 1953), are an excellent test bed for such approaches since concepts are ex- pected to emerge when agents are required to communicate to solve specific tasks in specific environ- ments. GuessWhat?! (De Vries et al., 2017) is a prototypical language game of this kind: a Guesser has to identify a target object in a …
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AbstractIn visual guessing games, a Guesser has to identify a target object in a scene by asking questions to an Oracle. An effective strategy for the players is to learn conceptual representations of objects that are both discriminative and expressive enough to ask questions and guess correctly. However, as shown by Suglia et al. (2020), existing models fail to learn truly multi-modal representations, relying instead on gold category labels for objects in the scene both at training and inference time. This provides an unnatural performance advantage when categories at inference time match those at training time, and it causes models to fail in more realistic “zero-shot” scenarios where out-of-domain object categories are involved. To overcome this issue, we introduce a novel “imagination” module based on Regularized Auto-Encoders, that learns context-aware and category-aware latent embeddings without relying on category labels at inference time. Our imagination module outperforms state-of-the-art competitors by 8.26% gameplay accuracy in the CompGuessWhat?! zero-shot scenario (Suglia et al., 2020), and it improves the Oracle and Guesser accuracy by 2.08% and 12.86% in the GuessWhat?! benchmark, when no gold categories are available at inference time. The imagination module also boosts reasoning about object properties and attributes.
Publication Details
- Paper ID:
- 4262
- Year:
- 2020
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan