Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks
43034Authors
nan
Abstract
AbstractDialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users’ cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.
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Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics, pages 750–766 May 2-6, 2023 ©2023 Association for Computational Linguistics Social Influence Dialogue Systems: A Survey of Datasets and Models For Social Influence Tasks Kushal Chawla1∗ Weiyan Shi2∗ Jingwen Zhang3∗∗ Gale Lucas1∗∗ Zhou Yu2∗∗ Jonathan Gratch1∗∗ 1University of Southern California 2Columbia University 3University of California Davis 1{chawla, lucas, gratch}@ict.usc.edu 2{ws2634, zy2461}@columbia.edu 3jwzzhang@ucdavis.edu Abstract Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technol- ogy to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a cate- gorization that has been inadequate for captur- ing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influ- ence users’ cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future di- rections. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discus- sion in this emerging area. 1 Introduction Consider a human user who signs up to interact with a persuasive dialogue system that motivates for engaging in physical exercise. The system: 1) uses social cues like small talk and empathy, useful for providing continued support, and 2) employs persuasive strategies to convince the user who, at least in the short-term, is reluctant to indulge in exercise. Does such a system fit the definition of a task-oriented dialogue system that are traditionally designed to assist users in completing their tasks such as restaurant or flight booking (Zhang et al., 2020c)? Although the system is task-oriented or goal-oriented per se, the task here goes beyond the traditional definition of assisting users, given the ∗Equal contribution, ∗∗Co-supervised project possible misalignment between the goals of the sys- tem and the user. Clearly, this system is also not open-domain (Huang et al., 2020). Although con- versations involve social open-ended interactions, there is still a concrete goal of persuading the user towards a healthier habit. Scenarios similar to above are ubiquitous in ev- eryday life, including games (Peskov et al., 2020), social platforms (Tan et al., 2016), and therapeu- tic interactions (Tanana et al., 2016). Dialogue systems for these applications require a core func- tion in human communication, that is, social in- fluence (Cialdini and Goldstein, 2004; Cialdini, 2009), which involves influencing users’ cogni- tive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. This goes beyond what is captured by traditional task definitions in the dialogue com- munity which primarily focus on task completion and social companionship. Despite numerous independent efforts in iden- tifying and …
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AbstractDialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users’ cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.
Publication Details
- Paper ID:
- 43034
- Year:
- 2023
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan