Generating Bilingual Pragmatic Color References

20839

Authors

nan

Abstract

AbstractContextual influences on language often exhibit substantial cross-lingual regularities; for example, we are more verbose in situations that require finer distinctions. However, these regularities are sometimes obscured by semantic and syntactic differences. Using a newly-collected dataset of color reference games in Mandarin Chinese (which we release to the public), we confirm that a variety of constructions display the same sensitivity to contextual difficulty in Chinese and English. We then show that a neural speaker agent trained on bilingual data with a simple multitask learning approach displays more human-like patterns of context dependence and is more pragmatically informative than its monolingual Chinese counterpart. Moreover, this is not at the expense of language-specific semantic understanding: the resulting speaker model learns the different basic color term systems of English and Chinese (with noteworthy cross-lingual influences), and it can identify synonyms between the two languages using vector analogy operations on its output layer, despite having no exposure to parallel data.

Keywords

nan

Full Content

Proceedings of NAACL-HLT 2018, pages 2155–2165 New Orleans, Louisiana, June 1 - 6, 2018. c⃝2018 Association for Computational Linguistics Generating Bilingual Pragmatic Color References Will Monroe Computer Science Department Stanford University wmonroe4@cs.stanford.edu Jennifer Hu Department of Mathematics Harvard University jenniferhu@college.harvard.edu Andrew Jong Department of Computer Science San Jose State University andrewjong.cs@gmail.com Christopher Potts Department of Linguistics Stanford University cgpotts@stanford.edu Abstract Contextual influences on language often ex- hibit substantial cross-lingual regularities; for example, we are more verbose in situations that require finer distinctions. However, these regularities are sometimes obscured by seman- tic and syntactic differences. Using a newly- collected dataset of color reference games in Mandarin Chinese (which we release to the public), we confirm that a variety of construc- tions display the same sensitivity to contextual difficulty in Chinese and English. We then show that a neural speaker agent trained on bilingual data with a simple multitask learning approach displays more human-like patterns of context dependence and is more pragmat- ically informative than its monolingual Chi- nese counterpart. Moreover, this is not at the expense of language-specific semantic under- standing: the resulting speaker model learns the different basic color term systems of En- glish and Chinese (with noteworthy cross- lingual influences), and it can identify syn- onyms between the two languages using vector analogy operations on its output layer, despite having no exposure to parallel data. 1 Introduction In grounded communication tasks, speakers face pressures in choosing referential expressions that distinguish their targets from others in the con- text, leading to many kinds of pragmatic mean- ing enrichment. For example, the harder a target is to identify, the more the speaker will feel the need to refer implicitly and explicitly to alterna- tives to draw subtle contrasts (Zipf, 1949; Horn, 1984; Levinson, 2000). However, the ways in which these contrasts are expressed depend heav- ily on language-specific syntax and semantics. x x x 鲜绿 xi¯an l`¨u ‘bright green’ x x x 不亮的橙色 bu-li`ang de ch´engs`e ‘not-bright orange’ x x x 紫红色 zˇı h´ongs`e ‘purple-red’ Figure 1: Reference game contexts and utterances from our Chinese corpus. The boxed color is the target. Some color terms show differences be- tween Chinese and English, such as 绿 l`¨u ‘green’ in the first example for a color that might be re- ferred to with ‘blue’ or ‘aqua’ in English. In this paper, we seek to develop a model of contextual language production that captures language-specific syntax and semantics while also exhibiting responsiveness to contextual differ- ences. We focus on a color reference game (Rosenberg and Cohen, 1964; Dale and Reiter, 1995; Krahmer and van Deemter, 2012) played in both English and Mandarin Chinese. A reference game (Figure 1) involves two agents, one desig- nated the “speaker” and the other the “listener”. The speaker and listener are shown the same set of k colors C = {c1, . . . , ck} (in our experiments, k = 3), and one of these colors ct is indicated secretly to the speaker as the “target”. Both play- …

Content truncated to 500 words

Labeled Text

AbstractContextual influences on language often exhibit substantial cross-lingual regularities; for example, we are more verbose in situations that require finer distinctions. However, these regularities are sometimes obscured by semantic and syntactic differences. Using a newly-collected dataset of color reference games in Mandarin Chinese (which we release to the public), we confirm that a variety of constructions display the same sensitivity to contextual difficulty in Chinese and English. We then show that a neural speaker agent trained on bilingual data with a simple multitask learning approach displays more human-like patterns of context dependence and is more pragmatically informative than its monolingual Chinese counterpart. Moreover, this is not at the expense of language-specific semantic understanding: the resulting speaker model learns the different basic color term systems of English and Chinese (with noteworthy cross-lingual influences), and it can identify synonyms between the two languages using vector analogy operations on its output layer, despite having no exposure to parallel data.

Publication Details

Paper ID:
20839
Year:
2018
Publication:
TIPSTER
Publication Type:
conf
DOI:
nan