Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat
22020Authors
nan
Abstract
AbstractWe propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.
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Proceedings of NAACL-HLT 2019, pages 2578–2587 Minneapolis, Minnesota, June 2 - June 7, 2019. c⃝2019 Association for Computational Linguistics 2578 Beyond Task Success: A Closer Look at Jointly Learning to See, Ask, and GuessWhat Ravi Shekhar†, Aashish Venkatesh∗, Tim Baumg¨artner∗, Elia Bruni∗, Barbara Plank♥, Raffaella Bernardi† and Raquel Fern´andez∗ †University of Trento, ∗University of Amsterdam,♥IT University of Copenhagen ravi.shekhar@unitn.it aashishv@outlook.com baumgaertner.t@gmail.com elia.bruni@gmail.com bapl@itu.dk raffaella.bernardi@unitn.it raquel.fernandez@uva.nl Abstract We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we fo- cus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline sys- tem. We compare our approach to an alter- native system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two mod- els differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.1 1 Introduction Over the last few decades, substantial progress has been made in developing dialogue systems that ad- dress the abilities that need to be put to work dur- ing conversations: Understanding and generating natural language, planning actions, and tracking the information exchanged by the dialogue partic- ipants. The latter is particularly critical since, for communication to be effective, participants need to represent the state of the dialogue and the com- mon ground established through the conversation (Stalnaker, 1978; Lewis, 1979; Clark, 1996). In addition to the challenges above, dialogue is often situated in a perceptual environment. In 1Equal contribution by R. Shekhar and A. Venkatesh. Figure 1: Our questioner model with a single visually grounded dialogue state encoder. this study, we develop a dialogue agent that builds a representation of the context and the dialogue state by integrating information from both the vi- sual and linguistic modalities. We take the Guess- What?! game (de Vries et al., 2017) as our test- bed, a two-player game where a Questioner faces the task of identifying a target object in a visual scene by asking a series of yes/no questions to an Oracle. We model the agent in the Questioner’s role. To model the Questioner, previous work relies on two independent models to learn to ask ques- tions and to guess the target object, each equipped with its own encoder (de Vries et al., 2017; Strub et al., 2017; Zhu et al., 2017; Lee et al., 2017; Shekhar et al., 2018; Zhang et al., 2018). We propose an end-to-end architecture with a single visually-grounded dialogue state encoder (cf. Fig- ure 1). Our system is …
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Labeled Text
AbstractWe propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.
Publication Details
- Paper ID:
- 22020
- Year:
- 2019
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan