Integrating Natural Language Components into Graphical Discourse
40905Authors
nan
Abstract
In our current research into the design of cognitively well-mo- tivated interfaces relying primarily on the display of graphical information, we have observed that graphical information alone does not provide sufficient support to users particu- larly when situations arise that do not simply conform to the users' expectations. This can occur due to too much informa- tion being requested, too little, information of the wrong kind, etc. To solve this problem, we are working towards the integra- tion of natural language generation to augment the interaction functionalities of the interface. This is intended to support the generation of flexible natural language utterances which pin- point possible problems with a user's request and which fur- ther go on to outline the user's most sensible courses of action away from the problem. In this paper, we describe our first pro- totype, where we combine the graphical and interaction plan- ning capabilities of our graphical information system SIC! with the text generation capabilities of the Penman system. We illustrate the need for such a combined system, and also give examples of how a general natural language facility beneficial- ly augments the user's ability to navigate a knowledge base graphically. I
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Integrating Natural Language Components into Graphical Discourse Stephan Dilley, John Bateman, Ulrich Thiel, Anne Tissen GMD, Integrated Publication and Information Systems Institute (IPSI) DolivostralSe 15, D-6100 Darmstadt, FRG e-maih { bateman,dilley,thiel,tissen }@darmstadt.gmd.de Abstract In our current research into the design of cognitively well-mo- tivated interfaces relying primarily on the display of graphical information, we have observed that graphical information alone does not provide sufficient support to users particu- larly when situations arise that do not simply conform to the users' expectations. This can occur due to too much informa- tion being requested, too little, information of the wrong kind, etc. To solve this problem, we are working towards the integra- tion of natural language generation to augment the interaction functionalities of the interface. This is intended to support the generation of flexible natural language utterances which pin- point possible problems with a user's request and which fur- ther go on to outline the user's most sensible courses of action away from the problem. In this paper, we describe our first pro- totype, where we combine the graphical and interaction plan- ning capabilities of our graphical information system SIC! with the text generation capabilities of the Penman system. We illustrate the need for such a combined system, and also give examples of how a general natural language facility beneficial- ly augments the user's ability to navigate a knowledge base graphically. I Introduction Natural language interfaces to information systems allow the user to converse with the system in a natural way without being restricted by the syntax of a formal query language. However, users often have difficulties in stating their information need precisely (cf. Brooks et al., 1986) and so a user interface design emphasizing multimedia aspects of information systems may be more appropriate. An object oriented presentation meets this requirement because users are allowed to investigate in- formation items directly. Thus, the distance between the users' intentions and the objects they involve is reduced to a mini- mum (cf. Hutchins et al., 1986). However, visual presentations of abslract information items have to be designed carefully to support the user in perceiving them correctly. Often the in- herent limitations of available presentation forms, e.g. the number ofdisplayable items, are an impediment to an adequate visualization. These difficulties which are well known in visu- al languages can be attacked by combining the presentation of graphical objects to the user with cooperative system re- sponses in natural languages. Our approach to human-computer interaction provides the basis for an integration of different interaction styles, in our case natural language and graphics, in a multi-modal informa- tion system. The choice of an appropriate combination of modes is essential for a successful interface design. As there is not yet a complete theory of multi-modal interaction, this ques- tion has to be answered experimentally. Therefore, we propose a modular architecture for multi-modal interfaces composed of interaction tools. In this paper, we discuss the addition ot natural language generation to the interaction tools provided. This capability is embodied in …
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In our current research into the design of cognitively well-mo- tivated interfaces relying primarily on the display of graphical information, we have observed that graphical information alone does not provide sufficient support to users particu- larly when situations arise that do not simply conform to the users' expectations. This can occur due to too much informa- tion being requested, too little, information of the wrong kind, etc. To solve this problem, we are working towards the integra- tion of natural language generation to augment the interaction functionalities of the interface. This is intended to support the generation of flexible natural language utterances which pin- point possible problems with a user's request and which fur- ther go on to outline the user's most sensible courses of action away from the problem. In this paper, we describe our first pro- totype, where we combine the graphical and interaction plan- ning capabilities of our graphical information system SIC! with the text generation capabilities of the Penman system. We illustrate the need for such a combined system, and also give examples of how a general natural language facility beneficial- ly augments the user's ability to navigate a knowledge base graphically. I
Publication Details
- Paper ID:
- 40905
- Year:
- 1992
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan