Reinforcement Learning of Cooperative Persuasive Dialogue Policies using Framing
5696Authors
nan
Abstract
In this paper, we apply reinforcement learning for automatically learning cooperative persuasive dialogue system policies using framing, the use of emotionally charged statements common in persuasive dialogue between humans. In order to apply reinforcement learning, we describe a method to construct user simulators and reward functions specifically tailored to persuasive dia- logue based on a corpus of persuasive dialogues between human interlocutors. Then, we evaluate the learned policy and the effect of framing through experiments both with a user simulator and with real users. The experimental evaluation indicates that applying reinforcement learning is effective for construction of cooperative persuasive dialogue systems which use framing. 1
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Proceedings of COLING 2014, the 25th International Conference on Computational Linguistics: Technical Papers, pages 1706–1717, Dublin, Ireland, August 23-29 2014. Reinforcement Learning of Cooperative Persuasive Dialogue Policies using Framing Takuya Hiraoka, Graham Neubig, Sakriani Sakti, Tomoki Toda, Satoshi Nakamura Nara Institute of Science and Technology (NAIST), Nara, Japan {takuya-h,neubig,ssakti,tomoki,s-nakamura}@is.naist.jp Abstract In this paper, we apply reinforcement learning for automatically learning cooperative persuasive dialogue system policies using framing, the use of emotionally charged statements common in persuasive dialogue between humans. In order to apply reinforcement learning, we describe a method to construct user simulators and reward functions specifically tailored to persuasive dia- logue based on a corpus of persuasive dialogues between human interlocutors. Then, we evaluate the learned policy and the effect of framing through experiments both with a user simulator and with real users. The experimental evaluation indicates that applying reinforcement learning is effective for construction of cooperative persuasive dialogue systems which use framing. 1 Introduction With the basic technology supporting dialogue systems maturing, there has been more interest in recent years about dialogue systems that move beyond the traditional task-based or chatter bot frameworks. In particular there has been increasing interest in dialogue systems that engage in persuasion or negotiation (Georgila and Traum, 2011; Georgila, 2013; Paruchuri et al., 2009; Heeman, 2009; Mazzotta and de Rosis, 2006; Mazzotta et al., 2007; Nguyen et al., 2007; Guerini et al., 2003). We concern ourselves with cooperative persuasive dialogue systems (Hiraoka et al., 2013), which try to satisfy both the user and system goals. For these types of systems, creating a system policy that both has persuasive power and is able to ensure that the user is satisfied is the key to the system’s success. In recent years, reinforcement learning has gained much attention in the dialogue research community as an approach for automatically learning optimal dialogue policies. The most popular framework for reinforcement learning in dialogue models is based on Markov decision processes (MDP) and partially observable Markov decision processes (POMDP). In these frameworks, the system gets a reward repre- senting the degree of success of the dialogue. Reinforcement learning enables the system to learn a policy maximizing the reward. Traditional reinforcement learning requires thousands of dialogues, which are difficult to collect with real users. Therefore, a user simulator which simulates the behavior of real users is used for generating training dialogues. Most research in reinforcement learning for dialogue system policies has been done in slot-filling dialogue, where the system elicits information required to provide appropriate services for the user (Levin et al., 2000; Williams and Young, 2007). There is also ongoing research on applying reinforcement learning to persuasion and negotiation dialogues, which are different from slot-filling dialogue (Georgila and Traum, 2011; Georgila, 2013; Paruchuri et al., 2009; Heeman, 2009). In slot-filling dialogue, the system is required to perform the dialogue to achieve the user goal, eliciting some information from a user to provide an appropriate ser- vice. A reward corresponding to the achievement of the user’s goal is given to …
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In this paper, we apply reinforcement learning for automatically learning cooperative persuasive dialogue system policies using framing, the use of emotionally charged statements common in persuasive dialogue between humans. In order to apply reinforcement learning, we describe a method to construct user simulators and reward functions specifically tailored to persuasive dialogue based on a corpus of persuasive dialogues between human interlocutors. Then, we evaluate the learned policy and the effect of framing through experiments both with a user simulator and with real users. The experimental evaluation indicates that applying reinforcement learning is effective for construction of cooperative persuasive dialogue systems which use framing. 1
Publication Details
- Paper ID:
- 5696
- Year:
- 2014
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan