ACT-Thor: A Controlled Benchmark for Embodied Action Understanding in Simulated Environments
4728Authors
nan
Abstract
AbstractArtificial agents are nowadays challenged to perform embodied AI tasks. To succeed, agents must understand the meaning of verbs and how their corresponding actions transform the surrounding world. In this work, we propose ACT-Thor, a novel controlled benchmark for embodied action understanding. We use the AI2-THOR simulated environment to produce a controlled setup in which an agent, given a before-image and an associated action command, has to determine what the correct after-image is among a set of possible candidates. First, we assess the feasibility of the task via a human evaluation that resulted in 81.4% accuracy, and very high inter-annotator agreement (84.9%). Second, we design both unimodal and multimodal baselines, using state-of-the-art visual feature extractors. Our evaluation and error analysis suggest that only models that have a very structured representation of the actions together with powerful visual features can perform well on the task. However, they still fall behind human performance in a zero-shot scenario where the model is exposed to unseen (action, object) pairs. This paves the way for a systematic way of evaluating embodied AI agents that understand grounded actions.
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Proceedings of the 29th International Conference on Computational Linguistics, pages 5597–5612 October 12–17, 2022. 5597 ACT-Thor: A Controlled Benchmark for Embodied Action Understanding in Simulated Environments Michael Hanna∗† University of Amsterdam m.w.hanna@uva.nl Federico Pedeni∗ University of Trento federico.pedeni @studenti.unitn.it Alessandro Suglia Heriot-Watt University a.suglia@hw.ac.uk Alberto Testoni University of Trento alberto.testoni@unitn.it Raffaella Bernardi University of Trento raffaella.bernardi@unitn.it Abstract Artificial agents are nowadays challenged to perform embodied AI tasks. To succeed, agents must understand the meaning of verbs and how their corresponding actions transform the sur- rounding world. In this work, we propose ACT-Thor, a novel controlled benchmark for embodied action understanding. We use the AI2-THOR simulated environment to produce a controlled setup in which an agent, given a before-image and an associated action com- mand, has to determine what the correct after- image is among a set of possible candidates. First, we assess the feasibility of the task via a human evaluation that resulted in 81.4% accu- racy, and very high inter-annotator agreement (84.9%). Second, we design both unimodal and multimodal baselines, using state-of-the- art visual feature extractors. Our evaluation and error analysis suggest that only models that have a very structured representation of the ac- tions together with powerful visual features can perform well on the task. However, they still fall behind human performance in a zero-shot scenario where the model is exposed to unseen (action, object) pairs. This paves the way for a systematic way of evaluating embodied AI agents that understand grounded actions. 1 Introduction Recently, embodied agents have been increasingly proposed and evaluated on their capacity to nav- igate virtual environments, and execute actions within them according to instructions (Suhr et al., 2019; Hahn et al., 2020; Shridhar et al., 2020; Padmakumar et al., 2022). Action execution as a means of evaluating language understanding is a long-standing idea (e.g. (Winograd, 1972)) which has now become feasible thanks to the release *Equal contribution †Work performed while at the University of Trento Figure 1: The image on the left (before-image) is the view the robot has while holding a plate or a cup; the image on the right is the view the robot has after having executed the command of picking up that plate/cup. of various virtual environment platforms (Kolve et al., 2017; Savva et al., 2019; Yan et al., 2018). Thus, the study of embodied agents is an interesting venue to push forward due its both theoretical and practical appeal. However, fully embodied tasks involve a variety of issues, making it hard to under- stand where we stand with respect to the challenges posed. Here, we focus on one core aspect of such embodied tasks: action grounding. Tamari et al. (2020) advocate for embodied language understanding as a necessary step to overcome the limitations of the mainstream deep- learning paradigm. Among the priorities of their agenda is evaluating models’ ability to simulate the effects of actions. Evidence from neuroscience favors an embodied meaning of words and specif- ically of verbs; for instance, the natural theory of 5598 language …
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Labeled Text
AbstractArtificial agents are nowadays challenged to perform embodied AI tasks. To succeed, agents must understand the meaning of verbs and how their corresponding actions transform the surrounding world. In this work, we propose ACT-Thor, a novel controlled benchmark for embodied action understanding. We use the AI2-THOR simulated environment to produce a controlled setup in which an agent, given a before-image and an associated action command, has to determine what the correct after-image is among a set of possible candidates. First, we assess the feasibility of the task via a human evaluation that resulted in 81.4% accuracy, and very high inter-annotator agreement (84.9%). Second, we design both unimodal and multimodal baselines, using state-of-the-art visual feature extractors. Our evaluation and error analysis suggest that only models that have a very structured representation of the actions together with powerful visual features can perform well on the task. However, they still fall behind human performance in a zero-shot scenario where the model is exposed to unseen (action, object) pairs. This paves the way for a systematic way of evaluating embodied AI agents that understand grounded actions.
Publication Details
- Paper ID:
- 4728
- Year:
- 2022
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan