Behavioral Factors in Interactive Training of Text Classifiers
23861Authors
nan
Abstract
This paper describes a user study where hu- mans interactively train automatic text clas- sifiers. We attempt to replicate previous re- sults using multiple “average” Internet users instead of a few domain experts as annotators. We also analyze user annotation behaviors to find that certain labeling actions have an im- pact on classifier accuracy, drawing attention to the important role these behavioral factors play in interactive learning systems. 1
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Behavioral Factors in Interactive Training of Text Classifiers Burr Settles Machine Learning Department Carnegie Mellon University Pittsburgh PA 15213, USA bsettles@cs.cmu.edu Xiaojin Zhu Computer Sciences Department University of Wisconsin Madison WI 53715, USA jerryzhu@cs.wisc.edu Abstract This paper describes a user study where hu- mans interactively train automatic text clas- sifiers. We attempt to replicate previous re- sults using multiple “average” Internet users instead of a few domain experts as annotators. We also analyze user annotation behaviors to find that certain labeling actions have an im- pact on classifier accuracy, drawing attention to the important role these behavioral factors play in interactive learning systems. 1 Introduction There is growing interest in methods that incorpo- rate human domain knowledge in machine learning algorithms, either as priors on model parameters or as constraints in an objective function. Such ap- proaches lend themselves well to natural language tasks, where input features are often discrete vari- ables that carry semantic meaning (e.g., words). A feature label is a simple but expressive form of do- main knowledge that has received considerable at- tention recently (Druck et al., 2008; Melville et al., 2009). For example, a single feature (word) can be used to indicate a particular label or set of labels, such as “excellent” ⇒ positive or “terrible” ⇒ neg- ative, which might be useful word-label rules for a sentiment analysis task. Contemporary work has also focused on mak- ing such learning algorithms active, by enabling them to pose “queries” in the form of feature-based rules to be labeled by annotators in addition to — and sometimes lieu of — data instances such as documents (Attenberg et al., 2010; Druck et al., 2009). These concepts were recently implemented in a practical system for interactive training of text classifiers called DUALIST1. Settles (2011) reports that, in user experiments with real annotators, hu- mans were able to train near state of the art classi- fiers with only a few minutes of effort. However, there were only five subjects, who were all com- puter science researchers. It is possible that these positive results can be attributed to the subjects’ im- plicit familiarity with machine learning and natural language processing algorithms. This short paper sheds more light on previous ex- periments by replicating them with many more hu- man subjects, and of a different type: non-experts recruited through the Amazon Mechanical Turk ser- vice2. We also analyze the impact of annotator be- havior on the resulting classifiers, and suggest rela- tionships to recent work in curriculum learning. 2 DUALIST Figure 1 shows a screenshot of DUALIST, an inter- active machine learning system for quickly build- ing text classifiers. The annotator is allowed to take three kinds of actions: label query docu- ments (instances) by clicking class-label buttons in the left panel, label query words (features) by selecting them from the class-label columns in the right panel, or “volunteer” domain knowledge by typing labeled words into a text box at the top of each class column. The underlying classifier …
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This paper describes a user study where humans interactively train automatic text classifiers. We attempt to replicate previous results using multiple “average” Internet users instead of a few domain experts as annotators. We also analyze user annotation behaviors to find that certain labeling actions have an impact on classifier accuracy, drawing attention to the important role these behavioral factors play in interactive learning systems. 1
Publication Details
- Paper ID:
- 23861
- Year:
- 2012
- Publication:
- TIPSTER
- Publication Type:
- conf
- DOI:
- nan